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Recommended Hardware
Suitable for:
- Medium and large venues
- Concert stages
- Festivals
- More simultaneous fixtures
- Realistic beam occlusion
- Higher visual quality
- Pixel fixtures
- Multiple projections
| Component | Recommended |
|---|---|
| CPU | Intel Core i5-12400, AMD Ryzen 5 5600, or better |
| System RAM | 16 GB |
| Minecraft RAM | 6–8 GB |
| GPU | NVIDIA RTX 2060 / RTX 3060, AMD RX 6600, Intel Arc A580, or better |
| VRAM | 6–8 GB or more |
| Storage | SSD or NVMe SSD |
| Target Resolution | 1920×1080 |
| Target Performance | Approximately 60 FPS |
| Operating System | 64-bit Windows or Linux |
This hardware level is a much better starting point for the full TRP visual experience.
Suggested Recommended Configuration
A typical configuration could use:
Model Quality: Balanced or Quality
Beam Occlusion: Realistic
Beam Range: 96 blocks
Volumetric Quality: Default or increased
Minecraft Render Distance: Medium to High
This level of hardware is better suited to scenes containing several simultaneous:
- Volumetric beams
- Surface projections
- Gobos
- Pixel fixtures
- Complex optical effects
- Disco-ball reflections
The default maximum physical beam/projection range in TRP is 96 blocks, while Realistic occlusion performs more detailed geometry sampling than Legacy mode.