v.0.8.X
v.0.8.X – Initial Commit
:new: Added RGB strobe lighting system.
:new: Added static and flashing modes.
:new: Added control over color, power, range, and speed.
:new: Added a GUI to create, edit, and manage lights.
:new: Added global controls to turn strobes on and off.
:new: Added a system to discover nearby lights.
:new: Added optional EasyArmorStands integration.
:new: Added automatic resource pack delivery with custom models and icons.
:new: Added multi-language support.
:new: Added automatic translation updates without overwriting custom changes.
:new: Added throwable flashbang grenade with custom model and sound.
:new: Added camera flash effect when a flashbang detonates.
:new: Added distance-based flash duration.
:new: Added an environmental light pulse visible to all players.
:new: Added real environmental illumination when a flashbang explodes.
:new: Added white-light fallback for OptiFine and clients incompatible with RGB rendering.
:tools: Fixed the default icon when no strobes exist.
:tools: Restored the compact strobe GUI size.
:tools: Fixed light points so they remain anchored to their original position.
:tools: Fixed light movement when rotating the camera.
:tools: Fixed light visibility from above and below.
:tools: Fixed rendering from any angle within view distance.
:tools: Fixed the rendering volume to prevent lights from disappearing at the sides.
:tools: Fixed RGB model transformation in all directions.
:tools: Fixed strobe flashing to reduce stuttering and disappearing lights.
:tools: Fixed the discovery system so it does not pass through blocks.
:tools: Fixed occlusion to prevent light from passing through walls.
:tools: Restored the flashbang camera effect.
:tools: Fixed flashbang detonation when no players are nearby.
:tools: Fixed the light pulse so it always appears at the explosion point.