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Beam Renderer Recovery Cooldown
Range: 20–6000 ticks
Default: 200 ticks
The default represents approximately:
10 seconds
TRP includes a renderer recovery system designed to prevent repeated beam-rendering failures from occurring every frame.
If an exception occurs during expensive beam rendering, TRP can temporarily suspend that work and wait for the configured cooldown before attempting to continue.
This protects the game from repeatedly triggering the same expensive error every rendered frame.
For normal installations, the default value is recommended.
Increasing the cooldown can be useful when diagnosing a persistent renderer problem.