Saltar al contenido principal
Table of Contents
Print

Resource Packs vs Shader Packs

Resource packs and shader packs are different.

Resource Packs

Usually modify assets such as:

  • Textures
  • Models
  • Sounds
  • Fonts
  • Other visual resources

Shader Packs

Modify Minecraft’s rendering pipeline and can directly affect how TRP’s lighting systems appear.

TRP uses its own integrated rendering and shader systems, so external shader packs have a significantly greater chance of affecting:

  • Volumetric beams
  • Projections
  • Depth
  • Transparency
  • Lighting
  • Performance

External shader compatibility is covered separately under Shaders.

Custom Gobos

TRP’s Custom Gobo system should not be confused with a resource pack.

Custom Gobos are created and stored dynamically by TRP.

Players can:

  • Draw a gobo
  • Import PNG images
  • Import SVG images
  • Select engraving quality
  • Create a custom projection mask

Available engraving resolutions are:

  • Low — 64 × 64
  • Medium — 96 × 96
  • High — 160 × 160
  • Ultra — 256 × 256

The resulting mask is stored on the engraved gobo item and dynamically used by compatible fixture renderers.

No external resource pack is required for player-created Custom Gobos.

Multiplayer

TRP assets come from the mod installed on each client.

For multiplayer, TRP must therefore be installed on:

  • The server
  • Every connecting client

A server-side resource pack alone cannot replace the required TRP client installation.

TRP is not designed as a server-resource-pack-only lighting system.

Deja una respuesta

MrDino Dev Cave
Resumen de privacidad

Esta web utiliza cookies para que podamos ofrecerte la mejor experiencia de usuario posible. La información de las cookies se almacena en tu navegador y realiza funciones tales como reconocerte cuando vuelves a nuestra web o ayudar a nuestro equipo a comprender qué secciones de la web encuentras más interesantes y útiles.