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Multiplayer Requirements
TRP contains both client-side rendering systems and server-side gameplay/networking logic.
For multiplayer installations:
TRP must be installed on both the server and all clients.
The required version should match between the server and connecting players.
The server is responsible for systems including persistent fixture configuration, multiplayer synchronisation and several operational tools, while the client handles the detailed visual rendering of fixtures and lighting effects.
TRP should therefore not be treated as a server-only plugin or a client-only resource pack.