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Hardware Requirements

The following hardware specifications are estimated guidelines, not guaranteed performance targets.

TRP performance depends on many factors, including:

  • Number of active fixtures
  • Number of simultaneous beams
  • Pixel fixture usage
  • Beam distance
  • Beam occlusion mode
  • Volumetric beam quality
  • Model quality
  • Minecraft render distance
  • Active gobos and projections
  • Disco-ball reflections
  • Screen resolution
  • Other installed mods
  • Shader packs
  • Server activity
  • Background applications
  • Java and Minecraft configuration

Two systems with similar hardware may therefore produce noticeably different results.

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