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Hardware Requirements
The following hardware specifications are estimated guidelines, not guaranteed performance targets.
TRP performance depends on many factors, including:
- Number of active fixtures
- Number of simultaneous beams
- Pixel fixture usage
- Beam distance
- Beam occlusion mode
- Volumetric beam quality
- Model quality
- Minecraft render distance
- Active gobos and projections
- Disco-ball reflections
- Screen resolution
- Other installed mods
- Shader packs
- Server activity
- Background applications
- Java and Minecraft configuration
Two systems with similar hardware may therefore produce noticeably different results.