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Throwable Flashbangs
Throwable flashbangs temporarily create several effects at once, including:
- Projectile processing.
- Chunk loading during flight and detonation.
- RGB scene lighting.
- Vanilla fallback lighting.
- Particle and sound effects.
- Player screen-flash calculations.
Each projectile may keep its current and projected chunks loaded while travelling, and the impact area remains loaded during the fuse and scene pulse.
Using a few flashbangs normally should not be problematic, but launching large numbers simultaneously can create a noticeable temporary performance impact.
Avoid using throwable flashbangs as a continuously spammed effect on production servers.