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Throwable Flashbangs

Throwable flashbangs temporarily create several effects at once, including:

  • Projectile processing.
  • Chunk loading during flight and detonation.
  • RGB scene lighting.
  • Vanilla fallback lighting.
  • Particle and sound effects.
  • Player screen-flash calculations.

Each projectile may keep its current and projected chunks loaded while travelling, and the impact area remains loaded during the fuse and scene pulse.

Using a few flashbangs normally should not be problematic, but launching large numbers simultaneously can create a noticeable temporary performance impact.

Avoid using throwable flashbangs as a continuously spammed effect on production servers.

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