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Quality Preset
Recommended for:
- Higher-end systems
- Screenshots
- Video recording
- Showcase environments
- Smaller high-detail rigs
- Situations where visual quality matters more than maximum FPS
Suggested Settings
| Setting | Recommended Value |
|---|---|
| Model Quality | Quality |
| Detailed Model Distance | 12–20 chunks |
| Beam Occlusion | Realistic |
| Volumetric Beam Opacity | 1.0–1.3 |
| Maximum Beam Reach | 96–160 blocks |
| Volumetric Beam Segments | 40–48 |
| Realistic Projection Steps | 64–96 |
| External Shaders | Optional |
| Minecraft Render Distance | Medium–High |
Best For
This preset prioritises:
- Detailed fixture models
- Smooth-looking volumetric beams
- More detailed beam/world interaction
- Longer visible projections
- Better showcase presentation
Realistic occlusion performs additional sampling of world geometry, including relevant faces, corners, floors, walls and undersides.