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Failed or Very Long Throws
StrobeLights includes a failsafe in case a projectile never generates a normal impact event.
By default:
maximum-flight-ticks: 1200
This allows the flashbang to remain in flight for up to approximately:
60 seconds
If no impact occurs before the timeout, the flashbang detonates at its last available position.
This also allows unusually high or long throws to continue travelling instead of disappearing prematurely.