iBOLT
The ROBE iBOLT is a moving beam and effect fixture implemented in Theatrical: Realistic Pack (TRP).

Its TRP implementation focuses on powerful aerial effects, combining a large fixed-gobo selection with rotating gobos, colour control, projected patterns, focus, zoom, frost, prism effects, smooth movement, dimmer and strobe functionality.
Official Resources
ROBE Product Page
https://www.robeuk.com/ibolt
Official GDTF Profile
ROBE provides an official GDTF profile for the iBOLT through GDTF Share.
Search for:
Robin iBOLT
Manufacturer:
Robe Lighting s.r.o.
Whenever possible, use the manufacturer-published ROBE profile rather than a community-created version.
ROBE officially released a GDTF profile for the iBOLT as part of its manufacturer-maintained GDTF library.
GDTF Share:
https://gdtf-share.com/
Overview
| Manufacturer | ROBE |
| Fixture | iBOLT |
| GDTF / Search Name | Robin iBOLT |
| Type | Moving Beam / Effect |
| TRP Status | Implemented |
| DMX Footprints | 7 / 37 / 10 channels |
| Focus Tool | ✅ Supported |
| Custom Gobos | ✅ Supported |
| RoboSpot | ❌ Not Supported |
| FollowMe | ❌ Not Supported |
| Dedicated Flight Cases | ❌ Not Available |
| Documentation Verified | TRP 0.13.7 |
The iBOLT is particularly focused on beam, gobo and aerial-effect operation and includes one of the larger serviceable gobo selections currently available in TRP.
DMX Modes
The iBOLT currently includes the following TRP personalities:
| Mode | Channels |
|---|---|
| Theatrical | 7 |
| Mode 1: Standard 16-bit | 37 |
| Theatrical Gobos | 10 |
The selected personality determines both the available fixture controls and the total number of consecutive DMX addresses occupied by the fixture.
For example, an iBOLT using Mode 1: Standard 16-bit at Address 1 occupies:
Channels 1–37
The compact Theatrical personalities provide simplified control, while Mode 1 exposes the more detailed fixture implementation.
Exact DMX value ranges are not included unless separately validated against the complete personality implementation.
Implemented Functions
The iBOLT implementation includes:
- Pan and Tilt
- Smooth movement
- Dimmer
- Shutter / Strobe
- Colour control
- Fixed Gobos
- Rotating Gobos
- Gobo projection
- Gobo indexing
- Gobo rotation
- Gobo movement effects
- Focus
- Zoom
- Frost
- Prism
- Prism / effect behaviour
- Projected patterns
- Fixture-specific effect functions
The fixture is designed primarily around concentrated beam output and aerial effects rather than profile-style framing systems.
Fixture Configuration
Interact with the iBOLT using an empty hand to open its physical fixture display.
The common TRP fixture interface allows configuration of:
- Theatrical Network
- DMX Universe
- DMX Start Address
- Fixture Mode
- Lamp Mode
- Display Brightness
- Display Enabled / Disabled
- Pan Invert
- Tilt Invert
- Pan / Tilt Reset
- All Reset
Available Lamp Modes are:
- Standard
- Quiet
- Power
The physical display can also represent operational states such as:
RESET
PLEASE WAIT
NO DMX
When the fixture belongs to a Theatrical Network, configuration access respects that network’s membership and permissions.
Custom Gobos
The iBOLT supports TRP’s Custom Gobo Service system.
Its serviceable gobo inventories contain:

- 14 Static Gobo slots
- 9 Rotating Gobo slots
This gives the iBOLT one of the largest serviceable gobo inventories in the current TRP fixture collection.
Use the Gobo Service Screwdriver on the fixture to open its wheel-management interface.
From here, individual gobo positions can be inspected and modified.
Factory Gobos
Factory gobo items can only be installed in compatible wheel positions when their artwork belongs to that fixture’s supported factory library.
Custom Gobos
Player-created engraved Custom Gobos can be installed in compatible serviceable positions without being restricted to the iBOLT’s original factory artwork.
Removing an installed gobo returns the corresponding item to the player.
The configured wheel contents are stored persistently with the fixture.
Focus Tool
The iBOLT is compatible with the Focus Tool.
This allows multiple iBOLT fixtures to be selected and aimed together using TRP’s multi-fixture focusing workflow.
Point Mode
All selected fixtures are aimed towards one selected position in the Minecraft world.
Two-Point Span Mode
The first selected world position defines the beginning of a span and the second defines its end.
TRP spatially sorts the selected fixtures and distributes their aim points across that line.
The Focus Tool can also provide:
- Auto Focus
- Auto Zoom
- Output Assist
- Manual Focus
- Manual Zoom
- Manual Intensity
Up to 32 compatible fixtures can be stored by the Focus Tool at once.
RoboSpot & FollowMe
The iBOLT is not currently compatible with:
- RoboSpot
- FollowMe
These systems are only enabled for explicitly supported fixture models.
The iBOLT can still be positioned and focused using normal DMX control or the Focus Tool.
Flight Cases
There is currently no dedicated iBOLT flight case implemented in TRP.
Only fixtures with explicitly implemented matching flight cases can use TRP’s dedicated flight-case storage system.
Rigging & Mounting

The iBOLT can be mounted on compatible TRP and recognised rigging structures.
Supported systems include:
- TRP F34 truss
- Theatrical truss
- Theatrical rigging pipes
- Recognised Theatrical Extra Lights structures
- Recognised SEF quad-truss variants
TRP’s F34 system supports appropriate:
- Top mounting
- Bottom mounting
- Side / rail mounting
- Compatible fixture orientations
The iBOLT also supports the Truss Mount Tool.
On compatible horizontal F34 side mounts, the physical fixture angle can be adjusted from:
0° → 120°
in:
15° increments
This controls the physical mounting orientation and is independent from DMX Pan and Tilt.
Known Limitations
- RoboSpot is not supported.
- FollowMe is not supported.
- No dedicated iBOLT flight case is currently available.
- Exact DMX channel-value ranges are not included unless separately validated against the implementation.
- Factory gobos are restricted to compatible fixture wheel libraries when using the Gobo Service system.
- A large number of simultaneous projected gobos and beam effects may increase rendering load.