Skip to main content
Table of Contents
Print

iBOLT

The ROBE iBOLT is a moving beam and effect fixture implemented in Theatrical: Realistic Pack (TRP).

Its TRP implementation focuses on powerful aerial effects, combining a large fixed-gobo selection with rotating gobos, colour control, projected patterns, focus, zoom, frost, prism effects, smooth movement, dimmer and strobe functionality.

Official Resources

ROBE Product Page
https://www.robeuk.com/ibolt

Official GDTF Profile

ROBE provides an official GDTF profile for the iBOLT through GDTF Share.

Search for:

Robin iBOLT

Manufacturer:

Robe Lighting s.r.o.

Whenever possible, use the manufacturer-published ROBE profile rather than a community-created version.

ROBE officially released a GDTF profile for the iBOLT as part of its manufacturer-maintained GDTF library.

GDTF Share:
https://gdtf-share.com/

Overview

ManufacturerROBE
FixtureiBOLT
GDTF / Search NameRobin iBOLT
TypeMoving Beam / Effect
TRP StatusImplemented
DMX Footprints7 / 37 / 10 channels
Focus Tool✅ Supported
Custom Gobos✅ Supported
RoboSpot❌ Not Supported
FollowMe❌ Not Supported
Dedicated Flight Cases❌ Not Available
Documentation VerifiedTRP 0.13.7

The iBOLT is particularly focused on beam, gobo and aerial-effect operation and includes one of the larger serviceable gobo selections currently available in TRP.

DMX Modes

The iBOLT currently includes the following TRP personalities:

ModeChannels
Theatrical7
Mode 1: Standard 16-bit37
Theatrical Gobos10

The selected personality determines both the available fixture controls and the total number of consecutive DMX addresses occupied by the fixture.

For example, an iBOLT using Mode 1: Standard 16-bit at Address 1 occupies:

Channels 1–37

The compact Theatrical personalities provide simplified control, while Mode 1 exposes the more detailed fixture implementation.

Exact DMX value ranges are not included unless separately validated against the complete personality implementation.

Implemented Functions

The iBOLT implementation includes:

  • Pan and Tilt
  • Smooth movement
  • Dimmer
  • Shutter / Strobe
  • Colour control
  • Fixed Gobos
  • Rotating Gobos
  • Gobo projection
  • Gobo indexing
  • Gobo rotation
  • Gobo movement effects
  • Focus
  • Zoom
  • Frost
  • Prism
  • Prism / effect behaviour
  • Projected patterns
  • Fixture-specific effect functions

The fixture is designed primarily around concentrated beam output and aerial effects rather than profile-style framing systems.

Fixture Configuration

Interact with the iBOLT using an empty hand to open its physical fixture display.

The common TRP fixture interface allows configuration of:

  • Theatrical Network
  • DMX Universe
  • DMX Start Address
  • Fixture Mode
  • Lamp Mode
  • Display Brightness
  • Display Enabled / Disabled
  • Pan Invert
  • Tilt Invert
  • Pan / Tilt Reset
  • All Reset

Available Lamp Modes are:

  • Standard
  • Quiet
  • Power

The physical display can also represent operational states such as:

RESET

PLEASE WAIT

NO DMX

When the fixture belongs to a Theatrical Network, configuration access respects that network’s membership and permissions.

Custom Gobos

The iBOLT supports TRP’s Custom Gobo Service system.

Its serviceable gobo inventories contain:

  • 14 Static Gobo slots
  • 9 Rotating Gobo slots

This gives the iBOLT one of the largest serviceable gobo inventories in the current TRP fixture collection.

Use the Gobo Service Screwdriver on the fixture to open its wheel-management interface.

From here, individual gobo positions can be inspected and modified.

Factory Gobos

Factory gobo items can only be installed in compatible wheel positions when their artwork belongs to that fixture’s supported factory library.

Custom Gobos

Player-created engraved Custom Gobos can be installed in compatible serviceable positions without being restricted to the iBOLT’s original factory artwork.

Removing an installed gobo returns the corresponding item to the player.

The configured wheel contents are stored persistently with the fixture.

Focus Tool

The iBOLT is compatible with the Focus Tool.

This allows multiple iBOLT fixtures to be selected and aimed together using TRP’s multi-fixture focusing workflow.

Point Mode

All selected fixtures are aimed towards one selected position in the Minecraft world.

Two-Point Span Mode

The first selected world position defines the beginning of a span and the second defines its end.

TRP spatially sorts the selected fixtures and distributes their aim points across that line.

The Focus Tool can also provide:

  • Auto Focus
  • Auto Zoom
  • Output Assist
  • Manual Focus
  • Manual Zoom
  • Manual Intensity

Up to 32 compatible fixtures can be stored by the Focus Tool at once.

RoboSpot & FollowMe

The iBOLT is not currently compatible with:

  • RoboSpot
  • FollowMe

These systems are only enabled for explicitly supported fixture models.

The iBOLT can still be positioned and focused using normal DMX control or the Focus Tool.

Flight Cases

There is currently no dedicated iBOLT flight case implemented in TRP.

Only fixtures with explicitly implemented matching flight cases can use TRP’s dedicated flight-case storage system.

Rigging & Mounting

The iBOLT can be mounted on compatible TRP and recognised rigging structures.

Supported systems include:

  • TRP F34 truss
  • Theatrical truss
  • Theatrical rigging pipes
  • Recognised Theatrical Extra Lights structures
  • Recognised SEF quad-truss variants

TRP’s F34 system supports appropriate:

  • Top mounting
  • Bottom mounting
  • Side / rail mounting
  • Compatible fixture orientations

The iBOLT also supports the Truss Mount Tool.

On compatible horizontal F34 side mounts, the physical fixture angle can be adjusted from:

0° → 120°

in:

15° increments

This controls the physical mounting orientation and is independent from DMX Pan and Tilt.

Known Limitations

  • RoboSpot is not supported.
  • FollowMe is not supported.
  • No dedicated iBOLT flight case is currently available.
  • Exact DMX channel-value ranges are not included unless separately validated against the implementation.
  • Factory gobos are restricted to compatible fixture wheel libraries when using the Gobo Service system.
  • A large number of simultaneous projected gobos and beam effects may increase rendering load.

Leave a Reply

MrDino Dev Cave
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.